modified example accordingto latest version of irext-core
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#
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# Copyright (C) 2017 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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# Overview
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# --------
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# This CMake script is for use in Android Studio, to populate variables for
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# linking to the Android Things shared library. After running, the following
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# variables will be available:
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# ANDROIDTHINGS_FOUND - TRUE if libandroidthings was found
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# ANDROIDTHINGS_INCLUDE_DIRS - The libandroidthings include directories
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# ANDROIDTHINGS_LIBRARIES - The libraries needed to use libandroidthings
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# ANDROIDTHINGS_DEFINITIONS - Compiler switches for libandroidthings
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#
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# Usage
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# -----
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# 1. Add this file's directory to CMAKE_MODULE_PATH and call find_package().
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# 2. Add ANDROIDTHINGS_INCLUDE_DIRS to your include_directories().
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# 3. Add ANDROIDTHINGS_LIBRARIES to your target_link_libraries().
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# 4. Disable unavailable ABIs (see "ABI Specification" below)
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#
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# Example:
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# set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} <path_to_this_file's_parent_dir>)
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# find_package(AndroidThings REQUIRED)
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# include_directories(${ANDROIDTHINGS_INCLUDE_DIRS})
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# target_link_libraries(<your_target_name> ${ANDROIDTHINGS_LIBRARIES})
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#
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# Finding the Source
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# ------------------
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# Normally the libandroidthings headers and .so are expected to live in the
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# same directory as this file, but if the ANDROIDTHINGS_DIR variable is
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# provided in the app's build.gradle file, that path will be searched for the
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# headers and .so first. For example:
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#
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# android {
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# defaultConfig {
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# externalNativeBuild {
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# cmake {
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# arguments "-DANDROIDTHINGS_DIR=<path/to/libandroidthings/files>"
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# }
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# }
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# }
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#
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# ABI Specification
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# -----------------
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# libandroidthings is only available for the ABIs supported by Android Things
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# devices. By default, Android Studio attempts to build for all ABIs, which may
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# lead to errors like:
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#
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# Could NOT find AndroidThings (missing: ANDROIDTHINGS_LIBRARY
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# ANDROIDTHINGS_INCLUDE_DIR)
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#
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# To work around this, you will need to modify your app's build.gradle to
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# only build the ABIs you need:
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#
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# android {
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# defaultConfig {
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# externalNativeBuild {
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# cmake {
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# abiFilters "<abi_1>", "<abi_2>", ...
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# }
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# }
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# }
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# Find the libandroidthings header files.
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find_path(ANDROIDTHINGS_INCLUDE_DIR
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NAMES pio/peripheral_manager_client.h
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HINTS "${ANDROIDTHINGS_DIR}" "${CMAKE_CURRENT_LIST_DIR}"
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PATH_SUFFIXES "${ANDROID_ABI}/include"
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NO_CMAKE_FIND_ROOT_PATH)
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# Find the libandroidthings.so library.
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find_library(ANDROIDTHINGS_LIBRARY
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NAMES libandroidthings.so
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HINTS "${ANDROIDTHINGS_DIR}" "${CMAKE_CURRENT_LIST_DIR}"
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PATH_SUFFIXES "${ANDROID_ABI}/lib"
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NO_CMAKE_FIND_ROOT_PATH)
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# Register the package and set ANDROIDTHINGS_FOUND.
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(AndroidThings DEFAULT_MSG
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ANDROIDTHINGS_LIBRARY
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ANDROIDTHINGS_INCLUDE_DIR)
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# Hide these variables by default.
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mark_as_advanced(ANDROIDTHINGS_INCLUDE_DIR ANDROIDTHINGS_LIBRARY)
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# Set the remaining variables we want to export.
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set(ANDROIDTHINGS_LIBRARIES ${ANDROIDTHINGS_LIBRARY})
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set(ANDROIDTHINGS_INCLUDE_DIRS ${ANDROIDTHINGS_INCLUDE_DIR})
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set(ANDROIDTHINGS_DEFINITIONS "")
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